I'm a Staff Test Analyst at Blizzard Entertainment. My job is finding the ways a game can break, which also means learning why it's fun when it doesn't.
Since 2023 I've entered 7 game jams, starting with a solo Ludum Dare entry where I taught myself Unreal Engine 5, Blender and Aseprite from scratch. Since then I've led design on team projects, including level design for a nine-person team and designing, coding and producing a character-swap puzzle platformer.
I keep leveling up my design skills through game jams and portfolio projects. You can play my games on itch.io.