About

QA professional by day, game designer by night.

Background

I'm a Staff Test Analyst at Blizzard Entertainment. My job is finding the ways a game can break, which also means learning why it's fun when it doesn't.

Since 2023 I've entered 7 game jams, starting with a solo Ludum Dare entry where I taught myself Unreal Engine 5, Blender and Aseprite from scratch. Since then I've led design on team projects, including level design for a nine-person team and designing, coding and producing a character-swap puzzle platformer.

I keep leveling up my design skills through game jams and portfolio projects. You can play my games on itch.io.

Loadout

  • Engines: Godot, Unreal Engine 5 (Blueprints)
  • Art: Blender, Aseprite
  • Design: level layout, core loops, tuning values, scoping for deadlines
  • QA: test planning, bug triage, edge-case hunting, player-first readability

Say Hi

I'm open to game design roles and jam collaborations. Email me at lrampey@gmail.com or find me on LinkedIn.