Level Select

Leave This To Me

Puzzle Platformer
Character Swap
Narrative

A story-driven 2D puzzle platformer where two rivals, an alchemist and an assassin, swap control to rescue a kidnapped shadow gremlin.

Title screen for Leave This To Me, showing a handshake between two rivals above a menu and a black cat-eared shadow gremlin peeking up from below

The Pitch

Irven the Alchemist is on a quest for eternal life when his faithful (and rather dimwitted) sidekick Umbra, a shadow gremlin, is kidnapped. To get him back, Irven has to team up with his rival, Ferox the assassin, and each of them has to lean on the other’s strengths when their own skills run out.

Core Mechanic: Two Characters, One Player

The game is built on a character swap (Q). The two characters are designed to be incomplete on their own:

Ferox, the Assassin Irven, the Alchemist
Fantasy Swift and nimble Potion mastery
Verbs Dash, wall jump Potion of strength
Solves Traversal: gaps, heights, speed Obstacles: things that need raw power

Each level is a puzzle about who should handle each section, which ties the mechanics to the story’s theme of rivals learning to rely on each other. Both halves of the jam theme are in the premise: the alchemist and the shadow gremlin.

An in-game parchment note in handwritten script: “If life eternal you hope to find, come to the cave at half past five. The Eternabloom tales are true, and your fate is awaiting you…”

My Role

I was the designer, programmer and producer on a five-person team, which meant owning the mechanics and level flow while keeping the scope shippable within the jam.

Role Team member
Design, programming, production Delauraen (me)
Art & animation Ansley (Yelsna)
Narrative, scripting, voice acting Bri Duin (MeantToBri)
Audio Matt (Catharticmeat)
Programming Vandorino