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Witches Brew

Exploration
Adventure
3D

A 3D exploration adventure about a freshly graduated witch who finds an ancient scroll and has to gather swamp ingredients to summon an all-powerful demon.

A wooden rowboat with a glowing lantern moored at a rope dock on a bright green swamp, surrounded by stylised trees at dusk

The Pitch

A day in the life of a freshly graduated witch who has just found an ancient scroll that can summon a demon. Explore the swamp, gather the ingredients, bring them back to your cauldron, and summon something all-powerful.

Designing for “Summoning”

We made the summoning the destination rather than the mechanic. The loop is explore → collect → return:

  • Explore. A hand-built swamp with landmarks (docks, glowing mushrooms, lanterns and ruins) to help players navigate.
  • Collect. Ingredients scattered through the space, tracked in an inventory.
  • Return. Everything leads back to the cauldron, where the spell comes together.

An inventory and minimap (Tab) keep players oriented in the open 3D space, which matters in a jam game where players spend minutes with it, not hours.

A dark forest clearing with glowing red mushrooms, green crystals and torch-lit stone ruins, with a highlighted mushroom ingredient ready to pick up

A glowing lamppost above a note on a tree stump, with floating tutorial text: “Press [Tab] to view Inventory & map. [Escape] will close the game at any time”

My Role

I was the programmer and designer on a three-person team.

Role Team member
Programming & design Delauraen (me)
Level design, audio, main theme Catharticmeat
Writing & narrative MeantToBri